There are a couple of rendering engines that I know of and which you can use in Max. However, I’m not going to discuss how to use them in this section. The first engine is the default rendering engine in Max. You can also use Brazilian Rendering System or Brazil RS. Brazil RS is a third party software which you need to install separately and you need license to make it work with Max. But for discussion purposes I will just introduce to you these rendering engines.
If you don’t have any third party rendering engine, then you use 3D Max’s Default Scanline Renderer. As its name says, it scans the active scene and converts data into the specified render output format. Notice every time you render your scenes you can see a line that moves from top to bottom just like how the light of a scanner moves.
“Brazil r/s is the industry standard for high-end quality, flexibility, reliability, and artist-friendly workflow in 3ds Max”. You can check more on Brazil RS in this website.
http://splutterfish.com/sf/WebContent/B4MaxFeatures
Figure 6-3. Default Scanline Renderer.
Figure 6-7. Brazil Rendering System for Rhino
References and Recommended Links
Principles of Three-Dimensional Computer Animation, Michael O’Rourke, W. W. Norton & Company, New York, 1998
Character Rigging in Discreet 3ds Max 6 - Online Training Library
http://www.lynda.com/home/DisplayCourse.aspx?lpk2=94
DNA Molecule Making - FSBANANA Tutorials
http://www.fpsbanana.com/tuts/7444
CG Tutorials - Autodesk 3ds max
http://www.cgtutorials.com/c1/Autodesk_3ds_max
3D Total
http://www.3dtotal.com/
3DS Max Modeling Box Model a Car Tutorial
http://www.tutorialized.com/view/tutorial/Box-Model-a-Car/4691
SOFTutorials.com
http://www.softutorials.com/c66/3D_Studio_Max
CG Textures
http://www.cgtextures.com/
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