All right! Now you have the idea on how to place lights and cameras in your scenes. You can practice more by doing the exercise I have prepared for you.
Try This!
1. Download the lighting.max from the link below. You’ll light up this scene using 2 Omni lights and 1 target direct.
http://www.mediafire.com/?2pathhocnwd4wy8
2. Notice that we have 3 light sources. The light bulb is the primary light while the lamp and the window will provide for the ambience effect of the room. Place an Omni light just below the light bulb object.
3. Set the following Intensity and Color parameters of the light bulb.
Color: R 255, G 240, B 180
Multiplier: 1.25
4. In the ‘Far Attenuation’ group, check on the ‘Use’ box and change the following parameters.
Start: 1000
End: 2000
Use: On
5. Now, let’s add shadow effects to the main source of light. Go to the General Parameters and Shadow Parameters to change the following values.
Object Shadows: On
Type: Shadow Map
Color: R 125, G 135, B 60
Density: 0.7
6. Copy the light bulb and place it inside the lamp shade.
7. Set the color of this light to R 180, G 250, B 245 and change the value for the Multiplier back to 1.0.
8. Let’s add an atmospheric effect to the light emitted by the lamp. Open the ‘Atmosphere Effects’ roll-out and click on the ‘Add’ button. Choose ‘Volume Light’ and click the ‘OK’ button. Now, select the Volume Light and click on the ‘Setup’ button.
9. Look for the ‘Volume Light Parameters’ roll-out and make the necessary changes.
Attenuation Color: R 0, G 125, B 75
Use Attenuation Color: On
Density: 1
Max Light %: 20
10. It’s time to add the sunlight. Place a Target Direct outside the room and make sure the target passes through the window.
11. Set the following values accordingly. These will create a warm light.
General Parameters
Cast Shadows: On
Color: R 250, G 245, B 215
Multiplier: 2.0
Directional Parameters
Hotspot: 300
Falloff: 400
Light Cone Type: Rectangle
Shadow Parameters
Object Shadows Type: Shadow Map
Color: R 100, G 90, B 0
Far Attenuation
Start: 6000
End: 7000
Use: On
12. Go to the Atmosphere & Effects roll-out and add a Volume Light. Once you’re done, select Volume Light and click on the Setup button.
13. Scroll down and look for the Volume Light Parameters and set the following values.
Attenuation Color: R 190, G 200, B 0
Use Attenuation Color: On
Density: 2
14. Set the values for the ‘Global Tint’ as follows. R 210, G 215, B 130 this will give tint effect to all the lights in the scene.
15. Your scene should look similar to that of the rendered image below.
Next stop, you’ll learn how to animate your objects in the scene!
Friday, July 15, 2011
Thursday, July 14, 2011
PROJECTOR LIGHT
If you are an avid fan of going to movie houses to watch your favorite movies, then you should be familiar with the projector used in theaters. These projectors have bright lights that can project the images on the films clearly on white screens. This type of light is called the projector light.
Projector lights can be used by configuring spotlights and add projector map to the spotlight. The principle is quite simple. To project images in Max, you just have to add projector maps. Let me demonstrate just how to do that.
In this case I’ll use a Free Spot and position it in front of the camera. I also changed the cone shape to rectangle to give it a more realistic look for a projector light.
Figure 4-13. Spotlight Parameters.
Figure 4-14. Rendered image of the projector light.
The projector map can be found in the ‘Advanced Effects’ roll-out. Check on the ‘Map:’ under the ‘Projector Map’ group. For example, I just used the default images in Windows XP such as the Sunset.jpg to demonstrate how this works.
Figure 4-15. Projector Map under the Advanced Effects roll-out.
Finally, here’s how the projector map will look like on the wall.
Projector lights can be used by configuring spotlights and add projector map to the spotlight. The principle is quite simple. To project images in Max, you just have to add projector maps. Let me demonstrate just how to do that.
In this case I’ll use a Free Spot and position it in front of the camera. I also changed the cone shape to rectangle to give it a more realistic look for a projector light.
Figure 4-13. Spotlight Parameters.
Figure 4-14. Rendered image of the projector light.
The projector map can be found in the ‘Advanced Effects’ roll-out. Check on the ‘Map:’ under the ‘Projector Map’ group. For example, I just used the default images in Windows XP such as the Sunset.jpg to demonstrate how this works.
Figure 4-15. Projector Map under the Advanced Effects roll-out.
Finally, here’s how the projector map will look like on the wall.
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